This week I wanted to try my hand at a text game. Specifically I wanted to make a text game with the sort of cyberpunk hacker feel.
I started with this idea of a human trying to convince an AI that it’s human. Kind of like a reversed VK test from Blade Runner. Or a Turing test of some sort.
What went well
- Had things running on screen on Tuesday
- I’ve had a lot of trouble getting text input to work in the past. Now that I finally got it working I can use it for future games.
What went wrong
- Didn’t get much done after Tuesday
- Didn’t finish the game by Sunday night, or even Monday morning
- Initially I had a bigger scope in mind, with file navigation system and the AI was actually someone’s consciousness uploaded into the system. I struggled to try and convey that in a non-cliche way.
What I learnt
- I probably need a better system to handle branching dialogue.
- A game can be interesting even if the choices aren’t meaningful in the usual sense?
I think this week’s game is quite a departure from everything I’ve done so far, and that’s pretty refreshing from a creative point of view. A palate cleanser of sorts.
Week 8: Application [Game]
Week 7: Chocolate [Game] [Blog]
Week 6: Combat [Game] [Blog]
Week 5: Plod! [Game] [Blog]
Week 4: Repel [Game] [Blog]
Week 3: Chests [Game] [Blog]
Week 2: Smaller Than Infinity [Game] [Blog]
Week 1: Wrapped In Space [Game] [Blog]