The Making of Monument Valley

“When the time came for us to work on Monument Valley’s story, I looked at an album like [Pink Floyd’s] Dark Side Of The Moon. There is a story to that album, but it’s very tonal and lyrical. You might not have the firmest idea of what’s happening, but you get that feeling of emotional ups and downs, with these recurring characters. So I think we thought about the game like a series of tracks.”

Fascinating approach to designing a game. Where else can we turn to for inspiration? Perhaps a game that feels like preparing a dish. Or one which is modeled after the rhythm of a typical work day. Or the coming of age. Hmmm…

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